I have seen iron birds and liquid rock, fish with many arms and dancing trees I have seen new shapes to old forms, and the same form in a multitude of ways I have seen the smallest grow to a king, and the mighty fall to the new I have seen the past, and I have seen the future I have seen gold, and I have seen silver and what I have seen is good ___________________________POKEMON: GOLD & SILVER ________________________ __________________________english attack and evolution guide________________ ________________________________by: Karp-Master_____________________________ Damage key: nil no damage fixed(#) sonic boom(40) or Seismic toss (by level) low scratch or tackle fair ember or bubble Moderate stomp or flamethrower High Hydropump or Thunder Killer Hyperbeam or SolarBeam Var Varries 1hitKO auto kill ---------------- Name power type effects ------------------------------------------------------ absorb low grass gives 1/2 hp taken to you acid fair poison damage acid armor nil poison raises defence greatly agilty nil psychic raises evade by 25% air blast High flying damage angel kiss nil normal confuses enemy ammnesia nil psychic increases special aurora beam fair ice damage atom force high rock damage barrage low normal 2-5 hits barrier nil psychic doubles defence Baton Touch nil normal Switches your pokemon while keeping stat boosting moves bide Var normal take 2-4 turns, then deal damage back doubled Bind low normal damage bite fair devil damage black gaze nil normal blocks switching/running blizzard High ice damage and 10% freeze body slam Moderate normal damage and 30% paralisis bone club fair ground damage bonemarang Moderate ground attack twice bonespin/rush High ground 2-5 hits brag nil normal confuses enemy but lowers your attack bubble fair water damage bubblebeam Moderate water damage Chase fair devil damage and does extra damage when enemy switches. (withdrawn pokemon) clamp Moderate water damage Clairvoyance Killer+ psychic in 2 turns, you use a massive attack. can go normaly for those 2 turns though clean cut Fair normal normal damage, but CANNOT lower below 1HP Clear Skies/fire rain nil fire raises fire attack power for both pokemon for 5 turns. removes charge turn for solar beam. Increased plant heal power. cobweb nil bug blocks switching comet punch low normal 2-5 hits confuse ray nil ghost 100% confuse confusion fair psychic damage and 10% confuse constrict fair normal damage conversion nil normal takes enemy pokemon type(s) conversion 2 nil normal goes to most resistant type copy cat nil normal gains same bonuses the opponent gest from a move it used counter var fighting hits for twice damage recived, always last. only for physical attacks. crab hammer High water damage cross chop High fighting damage curse Var ??? both haunter and slowpoke get it. for haunter it stabs itself, does 50% damage and puts a curse on the enemy for about 10% of its HP every turn for 5 to 10 turns. For others, lowers evade and raises attack and defence of enemy. dandelion nil grass greatly lowers enemy speed defence curl nil normal raises defence devil bite High devil damage defence curl nil normal raises defence dig Moderate ground digs under ground, attacks next turn disable nil normal disables last move used for 3-6 dizzy punch fair normal damage double edge Killer normal damage, but you take 1/4 damage double kick fair fighting two kicks double slap low normal two hits double team nil normal raises evade by 25% dragon glow High dragon 2-3 turns of damage then you are confused dragons breath moderate dragon damage and 30% paralisis Dragon rage Fixed(40) dragon damage dream eater High psychic opponent must be asleap for damage heals for 1/2 amount done. drill peck High flying damage earthquake High ground damage egg bomb High normal damage electric attack High electric damage with 10% paralasis. ember fair fire damage with 10% burn encore nil normal makes your enemy use the same move it did last round for 2 to 6 turns. explosion 1hitKO normal auto-KO's both pokemon explosive punch High fighting large damage with a 25% chance to confuse eye of the tiger nil normal next attack has 100% to hit fire rain nil fire raises fire attack power for both pokemon for 5 turns. removes charge turn for solar beam. raises plant heal power. Fireblast High fire damage with 10% burn Firepunch Moderate fire damage with 10% burn Firespin fair fire hits 2-5 times fissure 1hitKO ground 30% chance of sucsess. flamethrower Moderate fire damage with 10% burn flame curl Moderate fire damage with 15% burn. Unfreezes any pokemon. focus energy nil normal raises chance of critical hit freezing wind Moderate ice damage with 10% freeze fury attack low normal 2-5 hits fury swipes fair normal 2-5 hits ghost helper nil ghost Drains 2-5 PP of last move giga drain Moderate grass damage and heals you 1/2 damage done glare nil normal 90% paralisis ground spikes fair ground hurts any non-flying pokemon when enemy switches pokemon Growl nil Normal lowers enemy attack Growth nil normal raises special guillotine 1hitKO normal off with his head...30% chance gust fair flying damage harden nil normal raises defence haze nil ice removes all status effects headbutt fair normal shakes trees outside, damage hi-jump kick moderate fighting damage. If misses, takes 1/8 of damage holy fire High fire damage and 50% burn. horn attack Moderate normal damage horn drill 1hitKO normal 30% chance. horrible note 1hitKO normal 3 turn countdown. if either pokemon is still out, it is auto-KO'd HP guard nil normal prevents you from being KO'd for 1 round (HP cant go below 1hp). hydropump High water damage hyper fang Moderate normal damage hyperbeam Killer+ normal Attack, then wait a turn hypnosis nil psychic 60% chance Plant heal/photosythesis grass heals 25% and healing/sunray asanohizashi normal heals 25% and healing/moondance tsukenohikari normal heals 25% IF in the morning, then asanohizashi heals 75%. If durring the day, then plant heal (or photosyntisis) heals 75%. If at night, tsukenohikari heals 75%. ice beam Moderate ice damage with 10% freeze ice punch Moderate ice damage with 10% freeze iron claw Moderate steel damage juke nil fighting if works, raises your evade. if it fails, lowers your accuracy . 50:50 jump kick Moderate fighting If it misses, you take 1/8 damage karate chop fair fighting damage kenesis nil psychic lowers enemy attack power leech life low bug damage and heals you 1/2 damage done Leech seed low Grass 95% chance of working. steals some HP every turn. leer nil normal lowers enemy defence lick low ghost damage and 10% paralize light screen nil psychic reduced damage from special attacks by 50% lil' heart nil normal greatly lowers attack lovely kiss nil normal 70% sleep lovely lovely nil normal if enemy is of oposite gender, then 50% chance of becoming charmed. Once charmed, then pokemon has only 50% chance of actualy attacking per turn for remainder of the match. low kick fair fighting damage maaha/mach-punch High fighting Damage, always first meditate nil psychic increases attack mega drain Moderate grass damage and steal 1/2 HP done mega horn Killer bug damage mega kick High normal damage mega punch High normal damage metronome Var normal random of any of the attacks other than paint and metronome. milk cup nil normal 1/2 total HP heal. Can be used on other pokemon at cost of 1/4 hp. Mimic var Normal mimic last attack used. it is replaced by the mimic until next battle. minimize nil normal raises evade 25% mirror coat nil psychic hits back for 2x damage recieved last turn. Only for special attacks. mirror move var flying mimics last attack used mist nil water defends against ability altering attacks moon ray 1hitKO ghost if used the turn before you pokemon is KO'd, enemy also is Ko'd. mud kick low ground damage lowers to hit by 10% multi rockthrow low ground 1-10 rocks. Each does low damage mystery protect nil normal prevents abnormal status (ex: sleep, paralized, poisoned) removed when you are done one of these effects nightshade Fixed(Level) ghost damage based on your level okutan-bubble High water damage Paint - normal permanently learns last move used, loses paint permanetly to do this. pay day fair normal damage plus money peck low flying damage petal dance Moderate grass 2-3 turns. After, you are confused pin missle low bug 2-5 hits poison gas nil poison 55% poison Poison Powder nil Poison 75% poison poison sludge High poison damage and 30% poison poison sting low poison damage and 20% poison pound fair normal damage present High normal large damage sometimes, heals others fully (90% damage 10% heal) protect nil normal opponents attack has no effect that turn, can only be used once per battle psybeam Moderate psychic damage and 10% confuse psychic high psychic damage Psywave fixed(1.5xL) Psychic damage is 1.5x your level quick attack Fair normal damage, always first rage low normal damage increases with lower HP rain nil water powers up all water moves for 5 turns rapid cut fair bug damage Razor Leaf Moderate Grass damage recon nil normal 100% to hit next turn recover nil normal heals 75% reflect nil psychic physical attacks reduced by 50% gang thrash fair devil attacks a equal number of times to the pokemon in your lineup (1-6) rest nil psychic full heal, cures status effects, but asleap for exactly 2 turns. ringing bell nil normal cancels all effects on friendly pokemon roar nil normal scares pokemon, in battles can let you switch enemy pokemon. Rock slide Moderate rock damage rock throw fair rock damage roll Var rock each time, damage doubles for 2 to 6 turns. Damage starts at low, and increases. rolling kick Moderate fighting damage sand attack nil ground lowers accuracy for 3-5rnd sand storm fixed(5%) rock damage all non ground, rock or steel types for 5-9 turns scary face nil normal lowers evade greatly scratch low normal damage screech nil normal lowers defence greatly seismic toss fixed(L) fighting damage equal to level self destruct Killer normal damage, but you faint shadow ball Moderate ghost damage share pain var normal takes the average of both pokemons HP, and gives that much to both (can damage or heal) sharpen nil normal raises attack greatly sing nil normal 55% sleep skull bash Killer normal wait 1 turn, then attack sky attack Killer flying wait 1 turn, then attack slam Moderate normal damage slash Moderate normal damage Sleep Powder nil Poison 75% sleep Sludge Moderate Poison damage and 40% poison smog low poison damage and 90% poison smoke screen nil normal lowers enemy accuracy by 20% Snore Moderate normal can be used ONLY while you are asleap. snowfall low ice damage and 10% freeze soft boiled nil normal 1/2 total HP heal. Can be used on other pokemon at cost of 1/4 hp. solar beam Killer grass wait 1 turn then attack sonic boom fixed(20) normal damage spark Moderate electric damage and 15% paralize sparkly nil normal raises accuracy by 25% spike cannon low normal 2-5 hits spinning tackle moderate normal damage splash nil normal nil spore nil grass 90% sleep star kick High fighting damage steel tail Moderate Steel damage steel wing Moderate Steel damage stomp Moderate normal damage strugle (?) Fair normal damage does more as you are weaker Struggle low ??? damage but 1/4 to you string shot nil bug lowers enemy speed stun spore nil grass 75% paralasis submission Moderate fighting damage, but you take 1/4 damage substitute nil normal Pokemon clones itself. With each clone, it takes one-quarter of the original pokemon's HP a applies it to the clone. The clone then fights automatically. super fang Fixed(50%) normal always does 50% of current HP damage supersonic nil normal 55% confuse. sweetsmell nil normal causes wild pokemon to attack and lowers attack in battle swift Fair normal damage, always hits. swords dance nil normal raises attack greatly. Tackle low Normal damage tail whip nil normal lowers enemy defence take down High normal damage but you take 1/4 damage teleport nil psychic escape wild pokemon. No effect in battles. thrash Moderate normal damage for 2-3 turns, but then you are confused thunder High electric damage with 10% paralize thunderbolt Moderate electric damage with 50% paralize thunderpunch Moderate electric damage with 10% paralize thundershock Fair electric damage with 10% paralize thunderwave nil electric 90% paralize tornado fair dragon damage Toxic nil poison 85% bad poison transform nil normal change into enemy with identical moves and type tri attack Moderate normal damage, plus a 10% chance of paralize OR freeze OR burn tripple kick High Figting damage, 3 hits trick fair devil damage, never misses twin needle fair bug 2 hits, 10% chance of poison each (BUG!!!: Twin needle can poison STEEL types!!! *EL*) ultra-slash High normal damage vice grip Fair normal damage Vine whip Fair Grass damage wake up power Moderate normal damage war cry nil normal 50% damage to self. raises attack to max. waterfall Moderate water damage, now a HM watergun fair water damage weird tackle fair fighting some damage, always last. raises to hit to 100% for next attack Whirlwind nil normal lets you switch enemy pokemon. only once per match. wing attack Moderate flying damage withdraw nil water raises defence wrap low normal 2-5 hits